April 25, 2011
CHOICE, CONFLICT AND MARIO BROS.
Ran across another video in the "Extra Credit" section of The Escapist website. This one concerns choice and how that makes a story.
The first thing he makes clear choice is not a decision. You can decide to walk instead of drive, you can decide to wear blue instead of red. That is not true choice. At least not story wise.
Choice is overcoming internal conflict. One such conflict is your long term goal coming in conflict with your short term goal.
He used the example of Super Mario Brothers and the super mushroom. Your long term goal is to save the princess, your short term goal - staying alive. If you get the mushroom you have more a a chance to save the princess, as you can now take two hits. But since the mushroom moves, towards enemies or into bottomless pits...well how often have you been killed trying to grab that mushroom before it falls in the hole.
Strong stories often make sure that these two goals don't always align.
Jin faces that very choice in City of Walls. Should he dissapoint his friends and give up on the missing piece needed to finish the plane or should he risk his life and go to the dangerous Gamorratown. And oh yes there are consequences to his actions...
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment